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    <title><![CDATA[ERMY DREAMS]]></title>
    <link>http://ermy.over-blog.com/</link>
    <description>Modeleur autodidacte, présentation de mes divers travaux d'infographie.</description>

        <language>fr</language>
    
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        <title><![CDATA[ERMY DREAMS]]></title>
        <link>http://ermy.over-blog.com/</link>
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    <pubDate>Thu, 19 Apr 2012 20:21:19 +0200</pubDate>    <lastBuildDate>Thu, 19 Apr 2012 20:21:19 +0200</lastBuildDate>    <generator>Over-blog.com RSS 2.0 Engine</generator>    <copyright>Copyright 2012 ermy.over-blog.com</copyright>            <category>Culture</category>    <docs>http://www.rssboard.org/rss-specification/</docs>                        
      <item>
        <title><![CDATA[Mechwarrior Erm-A01. Zbrush4r3]]></title>
        <link>http://ermy.over-blog.com/article-mechwarrior-erm-a01-zbrush4r3-103712736.html</link>        <description><![CDATA[						<img class="imgExtraitCon" src="http://resize.over-blog.com/100x100.png?~aHR0cDovL2VyaWMubWF6YXMuZnJlZS5mci9kYXRhL3dpcG1lY2gwMTQuanBn" alt="" />
				<br />
	Création Zbrush4r3 à 100%.]]></description>
        <pubDate>Thu, 19 Apr 2012 20:18:00 +0200</pubDate>        <guid isPermaLink="false">fa804c0717c62a6d2eab786ba472db96</guid>
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      <item>
        <title><![CDATA[Formatage de conscience]]></title>
        <link>http://ermy.over-blog.com/article-formatage-de-conscience-102160815.html</link>        <description><![CDATA[						<img class="imgExtraitCon" src="http://resize.over-blog.com/100x100.png?~aHR0cDovL2VyaWMubWF6YXMuZnJlZS5mci9kYXRhL2Zvcm1hdGFnZS11cGRhdGUtMDEuanBn" alt="" />
				<br />
	Une petite parenthèse à la façon dont nos petites têtes sont formater par les divers moyens utilisés dans la société. Société dans laquelle je suis.]]></description>
        <pubDate>Fri, 23 Mar 2012 20:38:00 +0100</pubDate>        <guid isPermaLink="false">03d56afc59730330b223fa6b0f942545</guid>
                        <comments>http://ermy.over-blog.com/article-formatage-de-conscience-102160815-comments.html#anchorComment</comments>                    </item>
      <item>
        <title><![CDATA[C4D abstract design]]></title>
        <link>http://ermy.over-blog.com/article-c4d-abstract-design-97085401.html</link>        <description><![CDATA[						<img class="imgExtraitCon" src="http://resize.over-blog.com/100x100.png?~aHR0cDovL2VyaWMubWF6YXMuZnJlZS5mci9kYXRhL2M0ZC1zYW5kcmluZS5qcGc=" alt="" />
				<br />
	]]></description>
        <pubDate>Sat, 14 Jan 2012 12:37:00 +0100</pubDate>        <guid isPermaLink="false">ae09a54f2d5dc1aa0e35f883c168245b</guid>
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        <title><![CDATA[Apophysis 7x - fractales]]></title>
        <link>http://ermy.over-blog.com/article-apophysis-7x---fractales-97085366.html</link>        <description><![CDATA[						<img class="imgExtraitCon" src="http://resize.over-blog.com/100x100.png?~aHR0cDovL2VyaWMubWF6YXMuZnJlZS5mci9kYXRhL2ZyYWN0YWwwMjEuanBn" alt="" />
				<br />
	Quatre nouvelles images fractales avec Apophysis 7x et PS:]]></description>
        <pubDate>Sat, 14 Jan 2012 12:35:00 +0100</pubDate>        <guid isPermaLink="false">792dcd0bc7a8c10eda41d2256696d2f1</guid>
                        <comments>http://ermy.over-blog.com/article-apophysis-7x---fractales-97085366-comments.html#anchorComment</comments>                    </item>
      <item>
        <title><![CDATA[Drive and Dead UPDATE zbrush4r2]]></title>
        <link>http://ermy.over-blog.com/article-drive-and-dead-update-zbrush4r2-97055926.html</link>        <description><![CDATA[						<img class="imgExtraitCon" src="http://resize.over-blog.com/100x100.png?~aHR0cDovL2VyaWMubWF6YXMuZnJlZS5mci9kYXRhL21vdG91cDAwMS5qcGc=" alt="" />
				<br />
	Update: Perspective - smooth normal - rendus]]></description>
        <pubDate>Fri, 13 Jan 2012 20:29:00 +0100</pubDate>        <guid isPermaLink="false">05d733ce71abf6b403ba38f053033302</guid>
                        <comments>http://ermy.over-blog.com/article-drive-and-dead-update-zbrush4r2-97055926-comments.html#anchorComment</comments>                    </item>
      <item>
        <title><![CDATA[Masque. Zbrush4r2]]></title>
        <link>http://ermy.over-blog.com/article-masque-zbrush4r2-87733314.html</link>        <description><![CDATA[						<img class="imgExtraitCon" src="http://resize.over-blog.com/100x100.png?~aHR0cDovL2VyaWMubWF6YXMuZnJlZS5mci9kYXRhL21hc3F1ZTAwMS5qcGc=" alt="" />
				<br />
	]]></description>
        <pubDate>Tue, 01 Nov 2011 13:46:00 +0100</pubDate>        <guid isPermaLink="false">428bdfbd7849c1c79f20f8fbdb232700</guid>
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      <item>
        <title><![CDATA[Turntable Drive and dead. Zbrush4.]]></title>
        <link>http://ermy.over-blog.com/article-turntable-drive-and-dead-zbrush4-86623049.html</link>        <description><![CDATA[						<img class="imgExtraitCon" src="http://resize.over-blog.com/100x100.png?~aHR0cDovL2ltZy55b3V0dWJlLmNvbS92aS9Ickg4c1dyOWZLMC8wLmpwZw==" alt="" />
				<br />
	Un petit Turntable avec Zbrush4 de ma Drive and dead.]]></description>
        <pubDate>Sun, 16 Oct 2011 10:04:00 +0200</pubDate>        <guid isPermaLink="false">8c60026602f61c966e7bfa24011e4311</guid>
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      <item>
        <title><![CDATA[Drive and Dead. Zbrush]]></title>
        <link>http://ermy.over-blog.com/article-drive-and-dead-zbrush-85758943.html</link>        <description><![CDATA[						<img class="imgExtraitCon" src="http://resize.over-blog.com/100x100.png?~aHR0cDovL2VyaWMubWF6YXMuZnJlZS5mci9kYXRhL3dpcG1vdG8wMjEuanBn" alt="" />
				<br />
	Le dernier virage avec ce modèle, pas mal de temps passer dessus, j'ai arrêter de compter au delà de 60 heures. Faire cette modélisation avec pour défi du 100% Zbrush fut un réel plaisir, non seulement de faire le modèle mais aussi de m'enfoncer un peu plus dans les possibilités du logiciel.[...]]]></description>
        <pubDate>Mon, 03 Oct 2011 22:34:00 +0200</pubDate>        <guid isPermaLink="false">c0d6dd2e76fa1bca7a9ff4d6bf2bc449</guid>
                        <comments>http://ermy.over-blog.com/article-drive-and-dead-zbrush-85758943-comments.html#anchorComment</comments>                    </item>
      <item>
        <title><![CDATA[Zbrush tuts]]></title>
        <link>http://ermy.over-blog.com/article-zbrush-tuts-85016210.html</link>        <description><![CDATA[						<img class="imgExtraitCon" src="http://img.over-blog.com/100x100/3/34/39/12/img001.jpg" alt="" />
				<br />
	Ouverture du site Zbrush tuts, des tutoriels, infos et liens utiles sur l'univers de Zbrush. ZBRUSH TUTS]]></description>
        <pubDate>Fri, 23 Sep 2011 21:06:00 +0200</pubDate>        <guid isPermaLink="false">3cc5dac90457cda66f870a824be4290f</guid>
                        <comments>http://ermy.over-blog.com/article-zbrush-tuts-85016210-comments.html#anchorComment</comments>                    </item>
      <item>
        <title><![CDATA[Drive n' Dead Modélisation Zbrush4.]]></title>
        <link>http://ermy.over-blog.com/article-drive-n-dead-modelisation-zbrush4-84630825.html</link>        <description><![CDATA[						<img class="imgExtraitCon" src="http://resize.over-blog.com/100x100.png?~aHR0cDovL2VyaWMubWF6YXMuZnJlZS5mci9kYXRhL3dpcG1vdG8wMTMuanBn" alt="" />
				<br />
	Un travail 100% Zbrush4. Concept et modélisation d'un engin 2 roues. Le but ici etait de réaliser toutes les pieces dans Zbrush. Nombres de polygones: 12 millions environ Nombres d'objets: Plus de 500. Heures: 60. Présentation de la modélisation]]></description>
        <pubDate>Sun, 18 Sep 2011 22:40:00 +0200</pubDate>        <guid isPermaLink="false">96ec9fdd6fcb004b9c0d05c2e2b96b0a</guid>
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